CONVENTIONS AT A GLANCE
by Pamela and Matthew Granovetter

CONVENTION

Ace from Ace-King
Asking Bids
Astro
Attitude Leads
Bart
Bergen Raises
Better Minor
Big Club Systems
Blackwood
Canap=E9
Cappelletti
Check-Back Stayman
Choice-of-Games Cuebid
Cole
Colorful Cuebid
Competitive Doubles
Constructive Raises
Crash
Criss-Cross
Cuebids
Dead Seat 2C or 2D
DOPI
Double Keycard
Double Negative
Drury
Fast Arrival (+ Slow Arrival)
Fit-Showing Jumps
Five-Card Majors
Flannery 2D
Flip-Flop
Forcing 1 NT
Forcing Passes
Four-Card Majors
Four-Notrump D.I.
Four-Suit Transfers
Fourteen Thirty
Fourth-Suit Forcing
"Front of Card"
Gambling 3 NT
Gerber
Grand Slam Force - 5NT
Help-Suit Game Tries
Inverted Minors
Jack Denies, Ten Implies
Jacoby Transfers
Jacoby 2 NT
Jordan
Jump Cuebids
K-S System
Keycard Blackwood
Kickback
KISS
Kokish Relay
Landy
Last Train Cuebids
Lavinthal Discards
Law of Total Tricks
Lead-Directing Raises
Lebensohl
Lightner Double
Limit Jump Raises
Mathe Over Strong Club
Maximal Overcall Doubles
Michaels Cuebid
Mini-Splinters
Minor-Suit Stayman
Mixed Raises
Multi-2D
Namyats
Negative Doubles
Negative Free Bids
Negative Slam Doubles
New Minor Forcing
Odd-Even Discards
Ogust
Pre-Acceptance
Precision System
Puppet Stayman
Relays
Responsive Doubles
Restricted Choice
Reverses
Roman Jumps
Roman 2D
Rosenkranz Doubles
Roth Defense to 1NT
Roth 4C Response to Preempts
Roth-Stone
Rusinow Leads
Sandwich Notrump
Secondary Jumps
Serious 3 NT
Short 1D Opening
Slow Shows (Direct Denies)
Smith Echo
Smolen
Snap Dragon
Soloway Jump Shifts
Specific Kings
Splinters
Stayman
Step Responses
Suction
Suit Preference
Super Gerber
Support Doubles + Redoubles
Takeout Doubles
Ten or Nine =3D 0 or 2
Texas Transfers
Third from Even, Low from Odd
Trap Pass
Trump Echo
Truscott Over Strong Club
Two Clubs After Takeout Doubles
Two Diamonds Negative
Two Diamonds Positive
Two Diamonds Waiting
"Two-Over-One"
Unusual Notrump
Unusual Over Unusual
Upper-Two Cuebid
Upside-Down Count + Attitude
Walsh
Weak Jump Overcalls
Weak Jump Shifts
Weak Notrumps
Weak Two-Bids
Wolff Sign-Off


Ace from Ace-King
On opening lead:
from A-K-x lead the ace; from K-Q-x lead the king.

Exceptions-Lead the king from ace-king when:

  1. you hold A-K doubleton;
  2. you are leading against a 5-level contract or higher; or
  3. you are leading partner's bid suit.


Asking Bids
These are used primarily after four-level preempts, especially when vulnerable.

Opener  Responder
4 H     5 C
5C is an asking bid. Opener is asked if he has two losers in clubs. If so, he returns to 5H. If he has second-round control of clubs (singleton or the king), he bids a slam. If he has first-round control (ace or void), he cuebids 6C.


Astro

Opponent        You
1 NT            ?

Defense
Double of 2C or 2D = 3D interest in a penalty Bidding two of the promised major = 3D Stayman for the other major


Attitude Leads
Usually played only against notrump contracts, but may be used against suits, this lead system is simple:

The lower the card led, the stronger the suit.

Note: The lead does not reveal any particular length.


Bart
This idea has grown among expert partnerships and is now played somewhat as follows:

Opener  Responder
1 S     1 NT (forcing)
2 C     2 D
2D shows various hands. For now opener treats it as a five-card heart suit and bids accordingly (sometimes rebidding 2H on doubletons). If responder next bids:

Over 2C, responder's direct bid of 2H shows six hearts, and a direct raise to 3C shows five clubs with only 7-9 points.


Bergen Raises
These are specialized raises of opener's major-suit opening bid. After partner opens 1H or 1S and the next hand passes, you bid:

Note: 3C and 3D are totally artificial.

Defense
Doubles of 3C or 3D are usually lead-directing bids, but may be the start of a two-suiter (when you hold that minor plus the unbid major).

Double of a raise is, as usual, takeout.

If responder bids 3C or 3D and you (in fourth position) have a strong hand with shortness in the opener's major, you can pass, wait for the opponents to return to their major, then double for takeout.

Alternatively, you may bid the opener's major, which is a cuebid, showing a strong 5-5 hand, five cards in the unbid major and five cards in the unbid minor.


Better Minor
Most players today use five-card majors, which forces them to open a minor frequently on three-card suits. There are four precise shapes that would force a 3-card opening:

The correct way to bid is to open 1C with three clubs, which means that your 1D opening will be three cards only on one precise shape, 4-4-3-2. Many players, however, open their better minor with 3-3 in the minors (unsound in our opinion). So if you are trying to count out a bridge hand while on defense, and your opponent began with a 1D opening, you should ask if he plays Better Minor.

Note: In third and fourth position, many players open a four-card major rather than a three-card minor unless they have a full 13 or 14 points.

Defense
Do nothing unusual. Double is still takeout.

If you have an overcall in the minor suit that was opened, you must wait until your second turn to show it.

If you are in fourth position, however, you can overcall opener's minor immediately as a natural bid.


Big Club Systems
1C opening bid = 3D 16+ points with any distribution
Any other opening bid = 3D less than 16+ points

The 1C opener often holds a balanced hand with a point range higher than his 1 NT opening-bid range.

Opener  Responder
1 C     ?
Responder usually bids 1D with a weak hand, otherwise responds naturally or in some variation of artificial steps to show controls.

Defenses
The objective over 1C is to take away bidding space so that they won't reach the correct contract. You should bid or preempt aggressively if you are not vulnerable.

A simple defense is to overcall naturally, including 2C. The overcall of 1 NT, however, should be a two-suiter. Some play that it shows the majors, some the minors, some any two suits!

Double of 1C or any artificial response = 3D lead-directing in that suit. [See also Crash, Mathe and Truscott.]

Keep in mind that when an opponent opens the bidding in a suit, he has a minimum hand. Check how many diamonds are promised when 1D is opened. [See Short 1D.]


Blackwood
One of the most famous conventions in bridge is Blackwood, asking for aces with a bid of 4 NT. The normal responses are:

After responder shows his aces, 5 NT by the Blackwood bidder asks for the number of kings, with analogous responses at the six-level.

The Blackwood bidder has two other tools available over the initial response:

If the last bid was some number of notrump, 4 NT is not Blackwood. It is a quantitative bid, inviting slam if the other hand has the upper range of points.

For example:

Opener  Responder
1 NT    4 NT (quantitative)
Note: There are many other forms of Blackwood. The most popular is Keycard Blackwood.

Defense
It is difficult to interfere with Blackwood because it is at such a high level. Even if you can bid a suit at the five-level, your opponents may be prepared by employing DOPI (or a similar convention).

Double of Blackwood = 3D "Partner, please lead the highest ranking unbid suit."


Canape
In some systems (usually Big-Club Systems), the opening bid can be made in the shorter of two suits.

Defense
Pass when you have the suit that was opened. If you pass an opening bid and later bid their suit, it is not a cuebid - it is natural.

Cappelletti

Opponent        You
1 NT             ?

West    North   East    South
1 NT    2 C     pass    ?
Over 2C, South must bid 2D, unless he has a very long suit of his own and wants to show it (he can even pass 2C with, for example, 7 clubs and a weak hand). After 2D, the Cappelletti bidder will pass with diamonds or bid his long suit.

Defense
If your partner opens 1 NT, and next hand overcalls 2C, you can use double for Stayman. In fact, you may wish to play that your entire system is operative. If, for example, you play transfers over 1NT, the bids of 2D and 2H would still be transfers.


Check-Back Stayman

Opener    Responder
1 minor   1 major
1 NT      2C = 3D forcing; checkback

2C asks opener to bid a four-card major or show three-card support for responder's bid suit. If opener has neither, he bids 2D.

Check-back can also be used to describe an invitational hand. For example, if you have six spades, you respond 1S, and over 1 NT, you bid 2S with a weak hand but go through 2C (then rebid 2S) with an invitational hand. If you have five spades and four hearts: With a weak hand, respond 1S and over 1 NT rebid 2H; with an invitational hand rebid 2C. (Al Roth suggests you play these bids in reverse; that is, a new suit forcing and 2C as the start of a get-out.)

Another variation is to use 2C as a game-invitational Check-Back while 2D is a game-forcing check-back. [See also New Minor Forcing.]

You can use 2C as checkback after partner opens 1H and you respond 1S. He rebids 1NT. Now 2C is Check-Back.

Some players use 2C checkback even after the auction starts 1C-1D-1NT. In their partnerships the 1NT rebid may include a four-card major (especially on 4-3-3-3 patterns).

Defense
Double of 2C =3D lead-director for clubs


Choice-of-Games Cuebid
These are cuebids that say nothing about slam. They merely ask for a choice of trump suits at the game level. They occur when a preempt has taken bidding space away from your side and there is no room left under the game level for you to support partner. For example, suppose West holds: S Kx H AQxxxx D xxx C Ax. The bidding goes:

West    North   East    South
1 H     3 D     3 S     pass
4 D
4D is a Choice-of-Games Cuebid. Rather than guessing if East has six spades or a doubleton heart, West asks East to choose a trump suit.

Defense
Remain silent. Don't double the cuebid. Hope that your expert opponents become confused.


Cole
This convention by Bill Cole and Lynn Deas was designed to show some awkward hand patterns and strengths. Opener rebids 2C after a 1C or 1D opening and a major-suit response. This is forcing and may include various hands. The most common helpful sequence is:

Opener          Responder
1 C             1 S
2 C (Cole)      2 D (tell me)
2 S (three spades)
Opener has shown exactly 3-card support for spades, whereas a direct raise would have been 4-card support. Had opener rebid 2H it would have meant 3-card spade support with 15-17 points. A rebid of 3S would be 4-card support but not quite enough strength to jump immediately.


ColorFul Cuebid
This is a form of Michael's cuebid. It shows at least 5-5 in two suits of the same color:

West    North
1 S     2 S = 3D the reds

1 H     2 H = 3D the blacks
Defense
Double = 3D interest in a penalty (see Unusual vs. Unusual)


Competitive Doubles
There are many variations. The most popular is the balancing double of the third suit.

West    North   East    South
1 C     pass    1 H     2 D
pass    pass    double
Double says nothing about diamonds. It says that East has at least 9 points, nothing to bid and wants to compete.


Constructive Raises

Opener  Responder
1 S     2 S
The raise of a major suit is normally played as 6-10 points. Constructive raises show 8-10 points.

Defense
Be careful about balancing, especially when vulnerable.


Crash
This is a complicated system of defense to Big Club Systems. CRASH stands for "Color, Rank And Shape."

Assume your right-hand opponent opens one club, strong and artificial. You can show two-suited hands (at least 9 cards in the two suits) as follows.

Crash can be used also after a 1D response to the strong club or after a 1NT opening.

West    North   East    South
1C      pass    1D      ?

After RHO opens 1NT, Crash overcalls are:

The partner of the Crash bidder should plan for the worst. A good general rule is: Bid the longer suit in the category (color, rank or shape) with the smaller combined length. Partner must correct if you pick the wrong category.


Criss-Cross
This is a jump to the other minor to show a game force in opener's minor. If you play limit raises, Criss-Cross provides a forcing raise. It says nothing about the other minor.

Opener  Responder
1 C     2 D =3D 13+ with clubs

Opener  Responder
1 D     3 C =3D 13+, diamonds


Cuebids
Cuebids show an ace, void, king, or singleton, as a slam try. Presumably the partnership knows what the trump suit is.

Opener  Responder
1 S     2 H
3 H     4 C =3D a cuebid
Defense
Double a cuebid as a lead-director. You should have the king or ace of the suit that was bid.


Telling and Asking Cuebids
Cuebids below 3NT are usually attempts to reach 3NT. When two suits have been bid, the cuebid of the third suit is a Telling Cuebid, looking for a stopper in the fourth suit. When three suits have been bid, the cuebid of the fourth suit is an Asking Cuebid, asking for a stopper in that suit.
Opener  Responder
1 S     2 D
3 D     3 H =3D telling cuebid

1 S     2 H
3 C     3 D =3D asking cuebid
(See also Choice-of-Games Cuebid and Last-Train Cuebid).


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