THE 9th
ANNUAL WORLD COMPUTER-BRIDGE CHAMPIONSHIP
Estoril,
Portugal
October
25-30, 2005
Alvin Levy[1]
The 9th annual World
Computer-Bridge Championship, sponsored by the American Contract Bridge League
(ACBL) and the World Bridge Federation (WBF), was held in Estoril, Portugal
alongside the WBF’s World Team Championships.
Six of the best bridge-playing software programs, or robots, competed
for the 2005 computer-bridge world champion title.
History
The ACBL inaugurated an annual
computer-bridge championship in 1997 as a way of encouraging computer-bridge
software developers to accelerate their robots’ development to expert class,
with the hopeful result of more software development for educational purposes
and generally promote bridge. The WBF
supports this event and it has become a joint venture. This year’s championship was dedicated to
the memory of Alan Truscott, bridge historian, New York Times Bridge editor,
and world-class player, who encouraged me to organize this championship ten
years ago.
Since its inception in 1997, the
championship has been held every year at an important human international
bridge event. The first eight
championships were held three times at ACBL North American Bridge
Championships, four times at WBF World Championships and once at the European
Bridge League’s first European Open Championship. For a complete history and details of previous championships go
to ny-bridge.com/allevy/computerbridge or computerbridge.com.
Technical remarks
A bridge “table” consists of a central server, or Table Manager
(TM), and four connecting computers that “seat” the robots. The TM distributes the four hands of each
board to the robots. Play proceeds
automatically with the TM receiving and passing information to the robots and
recording the play. This year P4 3
GHz/512 MB PCs were used, running under Windows XP. The speed of play was set at two minutes per pair per deal,
approximately half that of human play.
Without getting into the
details, most of the robots are programmed with a combination of
knowledge-based AI (sets of rules) and search-based AI (simulations).
Preparation
This is very much a group effort between the ACBL, the WBF, robot
developers and myself as organizer. An
administrative committee sets the Conditions of Contest (CoC) with input from
the competitors and bridge experts.
It is important that the developers understand the opponent
robots’ methods well in advance of the competition so that they can prepare and
program defenses. In computer-bridge
play the developers need time to enter detailed information about their
opponents methods and program bidding
defenses. Contestants are required to
submit a Convention Card (CC) with their bidding and carding understandings one
month before the competition. Since
this information is stored in the robots’ memories before play begins, few
explanations (alerts) are necessary
during play. In the instances where
explanations are required by the CoC, the pertinent information is manually
input into memory and play continues.
Play format
The competition is in the form of team matches, with a team’s four
identical robots seated N and S at one table and E and W at the other
table. A match, or part of a match such
as a 16-board segment, is played sequentially, first at one table and then at
the other table.
This six-day event started with a
40-board round-robin, played in halves, with the top two robots advancing to a
64-board knockout (KO) final with carryover.
The round-robin was scored on an international 30-VP scale, with the winner
receiving a maximum of 25 VPs for a 69 or more IMP victory. To earn a carryover in the final KO match, a
robot must both win its head-to-head round-robin match against its KO opponent
and end higher in the overall standings.
The carryover is the lesser of the two VP differences.
The
competitors
With six
teams entered, the smallest field to date, this was still one of the strongest
fields of robots ever competing.
Four-time defending champion, Jack (The Netherlands), was the favorite,
with Bridge Baron (USA), the 1997 champion and 2003 and 2004 finalist and
WBridge5 (France), the 1999 and 2002 finalist, losing to Jack in 2002 by 1 IMP,
expected to threaten Jack’s recent domination.
Other competitors were Q-Plus Bridge (Germany), three-time finalist,
losing by 2 IMPs to Meadowlark (USA) in 2000, Micro Bridge (Japan), 2001
runner-up, and Blue Chip Bridge (U.K.).
The
competition
The round-robin ended with Jack
topping all competitors with 111 VPs.
WBridge5, 20 VPs behind at 91VPs, would play Jack for he title. Q-Plus Bridge made a strong finish but fell
short with 83 VPs. Micro Bridge was
fourth with 70 VPs, followed by Bridge Baron with 48 VPs and Blue Chip Bridge
with 37 VPs. To show the tightness of
the competition, or possibly the randomness of short matches, even though Blue Chip Bridge finished
last, it won two matches, 96-93 against last year’s finalist, Bridge Baron, and
116-110 against this year’s eventual champion, WBridge5.
The
robots, their developers and the final round-robin standing are shown in Table
1. Table 2 shows the IMP/VP results of
each round-robin match and the round that each match was played. Gérard Joyez operated Q-Plus Bridge.
Table
1. Robots,
developers and round-robin standing
|
Robot |
Developers |
Country |
VPs |
|
Jack |
Hans Kuijf, Wim Heemskerk and Martin
Pattenier |
The Netherlands |
111 |
|
WBridge5 |
Yves Costel |
France |
91 |
|
Q-Plus Bridge |
Hans Leber |
Germany |
83 |
|
Micro Bridge |
Tomio and Yumiko Uchida |
Japan |
70 |
|
Bridge Baron |
Stephen Smith, George Yanakiev, Jason
Rosenfeld and Tom Throop |
USA |
48 |
|
Blue Chip Bridge |
Ian Trackman and Mike Whittaker |
UK |
37 |
Table 2. Round-robin match results
|
|
Jack |
Bridge Baron |
WBridge5 |
Micro Bridge |
Q-Plus Bridge |
Blue Chip Bridge |
Position VPs |
|
Jack IMPs VPs |
|
117-53 24-6 |
50-57 14-16 |
102-48 23-7 |
116-40 25-5 |
163-37 25-0 |
1 111 |
|
Bridge Baron |
53-117 6-24 |
|
69-130 6-24 |
67-88 12-18 |
56-98 9-21 |
93-96 15-15 |
5 48 |
|
WBridge5 |
57-50 16-14 |
130-69 24-6 |
|
89-73 20-10 |
89-73 17-13 |
110-116 14-16 |
2 91 |
|
Micro Bridge |
148-102 7-23 |
88-67 18-12 |
88-127 10-20 |
|
80-112 11-198 |
104-40 1 24-1 |
4 70 |
|
Q-Plus Bridge |
40-116 5-25 |
98-56 21-9 |
73-89 13-17 |
112-80 19-11 |
|
176-23 25-0 |
3 83 |
|
Blue Chip Bridge |
37-163 0-25 |
96-93 15-15 |
116-110 16-14 |
40-104 6-24 |
41-176 0-25 |
|
6 37 |
Some of the boards
played in the second half of the round-robin were the played earlier in the
Bermuda Bowl/Venice Cup/Senior Bowl world championship round-robin. Four boards from the fifth human round-robin
follow. As the Bermuda Bowl played
20-board matches and the Venice Cup and Senior Bowl played 16-board matches,
board 18 was only played in the Bermuda Bowl.
|
||||||||||||||||||||
The robots played in 4ª at all six tables. In the Bermuda Bowl, 4ª was
played 14 times, 3NT by North 7 times, and 3ª once.
The play at two tables is mentioned
here. If the defense slips, 4ª can be
made on a non-diamond lead by East. At one
table Q-Plus Bridge won a heart lead by East with the ©Q, took
a club finesse, a spade to the ªJ, §A, club ruff, ©A and a heart to East’s King, leaving this
position:
|
|
North ª Q 9 5 |
|
|
|
|
West ª --- © --- ¨ K J 10 9 § K 10 |
|
East ª K 10 8 |
||
|
|
South ª A 6 4 ¨ Q 8 7 § --- |
|
|
|
East exited with a diamond.
4ª is now cold if
East has the ¨K and cannot be
made, with best defense, if West has the ¨K. If East has the ¨K, declarer’s winning line would be, ¨Q, followed by the ¨A, exiting with a diamond, then ducking a
spade to East. However, Q-Plus Bridge
played West for the ¨K and
ducked to the ¨9. West went wrong by returning the ¨10 rather than a club. Declarer ducked to the ¨Q, then won the ¨A and ducked a spade, endplaying
East.
In another match, on a club opening lead, WBridge5 found
itself in the same end position as shown above but with North on lead. WBridge5, not allowing for an opponent
error, played best by playing the ¨A and a diamond toward the ¨Q, going down on the lie of the cards, but only one-down when it
endplayed East in trumps.
All six declarers played in 4ª, with Q-Plus Bridge making, as shown, and four others
going one-down.
Interestingly, of the 15 times that the contract was played
in spades in the Bermuda Bowl, declarer took only eight tricks 7 times, going
–200 in 4ª and
–100 in 3ª. On this board the robots were less
imaginative than the experts, never playing in 3NT, and declared better than
the experts, only taking less than nine tricks once in six contracts.
Board 5 from the same set follows:
|
Board 5 Dlr: North Vul: N-S |
North ª K 8 5 4 |
|
|
||||||
|
West ª Q 10 7 6 © K Q 4 ¨ 9 7 3 § 9 8 5 |
|
East ª J |
|
||||||
|
|
South ª A 9 3 2 ¨ Q 6 5 4 2 § J 3 |
|
|
||||||
|
West |
North |
East |
South |
|||||
|
WBridge5 |
Micro Bridge |
WBridge5 |
Micro Bridge |
|||||
|
--- |
--- |
1© |
Pass |
|||||
|
2© |
Pass |
3§ |
Pass |
|||||
|
3© |
Pass |
4© |
All Pass |
|||||
Micro Bridge’s §J lead resulted in +450 for WBridge5.
A simulation shows that, after 1© – 2© with the opponents silent, game
is better than 50% and if partner doesn’t accept, 3© will almost always make (game
will still make over 25% of the time), and if partner accepts, game will make
most of the time. The risk of a
game-try is nil as going down in 3© is offset by South possibly entering the auction, if East passes
2©, and going plus in a spade
contract.
WBridge5 bid to 4© as shown. This
appears to be a faulty simulation. On a
similar auction, Jack, against Bridge Baron, reasonable (and correctly) passed
3©. 2© was
played at the other four tables. Micro Bridge and Blue Chip
Bridge, playing four-card majors, bid 1©-1ª/2§-2©/Pass (with West holding 4 or more spades and only three
hearts, game is less than 50% with the risk of going overboard greater than
25%, therefore pass is the percentage bid), as did Bridge Baron, playing
five-card majors (with West holding 2 or three hearts pass is the percentage
bid). Q-Plus Bridge, playing 5-card
majors, bid 1©-2©. Given their methods, four judged well with Micro Bridge, Blue
Chip Bridge and Bridge Baron passing, and Jack stopping in 3©), Q-Plus Bridge was too
conservative and WBridge5 was too aggressive.
It is interesting to compare the robots’ play to that of
the experts in the world championship events.
In the Bermuda Bowl, 4© was bid twelve times and made ten times (miss-guessing the ©J at two tables, I presume), 3© was played nine times, and 3§ was played once (too aggressive,
assuming a variety of systems). In the
Venice Cup, 4© was
bid and made nine times, 3© was played three times, 2© was played five times, and there were five other inferior
contracts, 2NT, 3NT, 2§,
2ª by N (-2), and 3§ (average aggressiveness with too
many accidents). In the Senior Bowl, 4© was bid and made eight times, 3© was played five times, and 2© was played nine times (average
aggressiveness, assuming a variety of systems). In our championship, 4© was bid and made once, 3© was played once, and 2© was played four times.
One trademark of the Bermuda Bowl experts is reaching slim games even when non-vulnerable.